PhysicalBone¶
Inherits: PhysicsBody < CollisionObject < Spatial < Node < Object
There is currently no description for this class. Please help us by contributing one!
Properties¶
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Methods¶
void |
apply_central_impulse ( Vector3 impulse ) |
void |
apply_impulse ( Vector3 position, Vector3 impulse ) |
get_bone_id ( ) const |
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is_static_body ( ) |
Enumerations¶
enum JointType:
JointType JOINT_TYPE_NONE = 0
JointType JOINT_TYPE_PIN = 1
JointType JOINT_TYPE_CONE = 2
JointType JOINT_TYPE_HINGE = 3
JointType JOINT_TYPE_SLIDER = 4
JointType JOINT_TYPE_6DOF = 5
Property Descriptions¶
Transform body_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
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float bounce = 0.0
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float friction = 1.0
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float gravity_scale = 1.0
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Transform joint_offset = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
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JointType joint_type = 0
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float mass = 1.0
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float weight = 9.8
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Method Descriptions¶
void apply_central_impulse ( Vector3 impulse )
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void apply_impulse ( Vector3 position, Vector3 impulse )
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int get_bone_id ( ) const
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bool get_simulate_physics ( )
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bool is_simulating_physics ( )
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bool is_static_body ( )
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